#ifndef ENEMYFACTORY_HH
#define ENEMYFACTORY_HH

#pragma once
#include "Enemy.hh"
#include <vector>

//Store all monster types

// 返回所有小怪
const std::vector<Enemy>& getAllCommonEnemies();
const std::vector<Enemy>& getAllEliteEnemies();

// 返回最终Boss
Enemy getFinalBoss();

#endif